Anika Hussen is a sophomore at NYU concentrating on the intersection of immersive technology, film production, and storytelling. She is studying how to integrate Extended Reality technologies into storytelling to build tangible experiences and stimulate empathy within the audience. Her work focuses on creating simulated adventure worlds and environments with sci-fi and fantasy elements. She is passionate about provoking thought and curiosity as a result of the environments she creates. This is her first time participating in the Gallatin Arts Festival.
“Game control room”
Anika Hussen's VR gallery room models space with entertainment installations on the wall at the front of the room, with corresponding buttons on the control panel on the lower level. Anika's inspiration originates from the idea of granting the audience with alternate choices. Currently, installation is static with representational imagery, but will eventually become interactive.